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Feavara.

A companion for
the roads you didn’t plan.

I imagine an AI companion that shares a little of everyday life on the road. A small creature with character, a recognizable presence and the ambition to become truly useful when plans change.

The setting

Vanlife & road trips

My contribution

Vision, design, creative direction

Today

Local interactive prototype

Feavara’s first form.
Prototype screenshot, not the final design.
01 / The starting point

What if your phone
runs out of power?

The idea starts with an imagined situation: crossing Canada, watching the fuel gauge drop and running out of battery. How can a helpful companion stay with you when your usual points of reference disappear?

At first, Feavara focused on a specific function: analysing a second-hand listing, estimating a price range and preparing for a negotiation. That first demo exists.

But my vision went much further. I wanted an embodied companion that moves, makes small sounds and has its own character. On a phone, she takes centre stage. On a computer, she can become a small presence in the corner of the page.

The small Devoryo refuge comes from the same idea: imagining another home for her when the phone is no longer available. For now, it is a hardware concept that still needs to be developed.

Who is it for?

Travellers, with a particular focus on nomads, vanlife and road trips.

The need

Have support when plans change, make better-informed choices and find help suited to what you actually have available.

02 / The experience

First, a presence.

The character is part of the experience. The tools open when you need them.

01 — A quiet presence on a computer.Actual screenshot of prototype 0.4
Choices that set the tone

Character.
And principles.

I defined a small black-and-white creature that walks on two legs, with arms and expressive features. Her personality should stay endearing, even when she sulks or shows a more rebellious side.

01

The relationship comes first

Breathing, blinking, waving: the first version explores these simple gestures. They give the interface a sense of presence, but do not yet demonstrate an understanding of the person.

02

Respect before personality

Attitudes must remain subject to core rules: respect, privacy and no deliberately harmful behaviour. A vulnerable person should receive a gentle response, whatever attitude has been selected.

03

Start with the traveller’s reality

A basic equipment list can be suggested, but it must be confirmed. The assistance should not assume that someone has equipment, food or a backup option they do not actually have.

The same character, two moments

By your side.
Then ready to help.

The companion and the tools each have their place. Two prototype screens show the transition.

02 — The companion comes first.

A scene, a few gestures and three simple entry points: Talk, Tools and Settings.

03 — Help within reach.

A panel opens over the scene. Close it to return to Feavara.

03 / The ambition

Five domains.
One companion.

The goal is deep specialization in practical travel situations. These skills describe the vision. Their level of expertise has not yet been validated.

01

Nomadic travel

Plan a route, understand vehicles used for travel in Canada and help reason through unexpected situations. Advice should account for the season, location, vehicle and confirmed equipment.

Still to build: current sources, planning tools and scenario evaluations.

02

Negotiation

Prepare an offer, ask the right questions and negotiate using facts. The goal is to help make a better decision. A successful outcome cannot be guaranteed.

An initial demo exists: listing analysis with a simulated report.

03

Emotional support

Adjust her tone when someone is going through a difficult time, respond gently and listen respectfully. Feavara is not presented as a psychologist, and her ability to detect distress remains imperfect.

Already present: a “Be gentle” mode and initial rules. Human evaluation is still needed.

04

Travel cooking

Help put together a meal with a few ingredients and simple equipment, explaining each step. Available food, allergies and constraints need to be specified.

Still to build: recipes suited to the situation, nutritional information and verification of advice.

05

Prices & better decisions

Estimate an item’s value in Canada and the United States using comparable listings, a date and a price range. A photo alone cannot guarantee an item’s condition or value.

Still to build: image analysis and access to reliable market comparisons.

The project’s horizon

A refuge
for tomorrow.

A small black-and-white box, with a top that makes it feel as though Feavara lives inside. Then, perhaps, a holographic presence.

The vision involves a single identity that would move between the phone and the refuge, rather than existing in two places at once. An autonomous cube, this transfer and the hologram are all future work.

Hardware concept · no working cube exists yet
04 — Exploring the refuge on screen.
Prototype 0.3 archive · open to view the full screenshot.
04 / The current state

What exists today.
What remains to be built.

Status based on local prototype 0.4 and its code, as of October 10, 2026.

Built in the prototype

The companion & interface

  • Animated 3D creature, a wave, and day and night settings.
  • Full-screen companion on a phone and a small presence in the corner of the page on a computer.
  • Talk, Tools and Settings menus.
  • Gentle mode and equipment confirmation.
  • Optional connector to a local AI engine.
To develop and evaluate

Expertise & memory

  • Expert answers with verified sources.
  • History and persistent memory controlled by the person.
  • Photo analysis and price comparisons.
  • Connected planning and evaluated travel scenarios.

Without a connected engine, the prototype offers fixed preliminary responses.

At the vision stage

A presence across devices

  • An autonomous physical refuge.
  • Secure transfer of a single identity.
  • A holographic presence.
  • Additional personalities and specializations.

No launch date has been announced.

What I created

The vision,
and the choices.

I imagined Feavara: her role, her creature, her principles, her five domains and her future refuge.

I guide the experience and creative direction, then assess proposals and refine them. The prototype’s technical development was done with Codex. The local sources make it possible to show what has actually been built.

Still to add to the story: the names of the three selected attitudes, a personal introduction to the creator, test feedback and evaluation results.

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Inside the Feavara project